AI Insights · Timothy · September 2022
Top 5 Military Games on iOS in Ecuador: Q3 2022 Performance
In Q3 2022, military games on iOS in Ecuador showed varied performance in terms of downloads, revenue, and active users, with some apps experiencing growth and others facing declines.
During the third quarter of 2022, the performance of the top five military games on the iOS platform in Ecuador varied significantly across weekly downloads, revenue, and active users. Here’s a detailed look at the trends for each game based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. showcased a steady performance. Weekly revenue peaked at approximately $3.4K in the last week of June, followed by fluctuations and settling around $2.6K by the end of September. Downloads remained relatively stable, with a slight increase from 1.4K in late August to 1.7K in the final week of September. Active users saw a gradual rise, starting at about 17K in late June and reaching 17.5K by the end of September.
Top War: Battle Game by River Game HK Limited experienced a varied quarter. Revenue saw an early peak of $360 in the first week of July but gradually declined to around $64 by the end of September. Downloads fluctuated, with a notable increase from 64 in late July to 272 in mid-September. Active users also saw a rise, starting at 317 in late June and peaking at 387 in mid-September before ending the quarter at 302.
Contra Returns from Level Infinite showed modest revenue performance, peaking at $187 in late July and experiencing fluctuations to end at $129 by the last week of September. Downloads were minimal but saw a noticeable spike to 106 in late August. Active users began appearing in late August with 48, peaking at 82 by the end of the same month, and ending the quarter with around 25 active users.
Conflict of Nations: WW3 by Bytro Labs GmbH had a mixed quarter. Revenue saw a peak of $210 in late August but generally hovered around lower values, ending at $36 in the last week of September. Downloads were inconsistent, with a significant peak of 141 in early August but dropping to zero towards the end of the quarter. Active users increased from 60 in early July to a peak of 135 in early August, before declining to 45 by the end of September.
Gunship Battle Total Warfare by JOYCITY Corp experienced lower but steady performance. Revenue saw a peak of $170 in mid-August and early September, with some fluctuations ending at $51 in late September. Downloads were minimal, peaking at 49 in the last week of September. Active users were recorded only in the final week of the quarter at 40.
For more detailed insights and data, visit Sensor Tower.